- Saloon Simulator rooms generate rental income when guests stay in furnished guest rooms.
- Tier 2 furniture is the main upgrade target for increasing room value during early access.
- Management mode reveals room requirements, but it may not name every missing item.
- Earl and the lady vendor together provide most furniture, lighting, décor, and room upgrades.
- Two rooms are available in the referenced early-access setup, with more planned later.
Saloon Simulator rooms: How the Rental System Works
Saloon Simulator rooms are a passive income feature built around guest comfort and room value. Once a guest rents a room, the stay can produce substantially more money than selling individual drinks or food. The key is to treat each room as an upgrade project rather than placing random furniture.
The current early-access setup described for this guide includes two rentable rooms. Each room has its own furniture layout and may require different quantities of items. Use the management screen to inspect the room, then enter the room with your hammer to identify the objects that still need replacement or improvement.
Video Highlights:
- How to access the room management screen with the management shortcut
- Why higher-tier furniture improves the room’s earning potential
- Where to find guest-room furniture, lighting, curtains, and décor
- Which items can be difficult to locate in the vendor menus
The rental system rewards a complete room more than a partially upgraded one. A room can still look functional while containing Tier 1 walls, flooring, doors, or furniture. Check every visible category before considering the room finished.
| Room Element | Recommended Target | Why It Matters |
|---|---|---|
| Main furniture | Tier 2 where available | Raises the room’s overall value |
| Wallpaper and wall finish | Tier 2 where available | Removes lower-tier room components |
| Ceiling and paneling | Tier 2 where available | Easy to overlook during upgrades |
| Doors | Tier 2 Diamond door | Replaces the starting door |
| Lighting | Tier 2 wall lights | Completes the room’s lighting upgrade |
| Decorative items | Best available tier | Improves completion and presentation |
Open management before buying furniture. It gives you a room-by-room overview and helps you identify which spaces are incomplete before you spend money on upgrades.
Tier 2 Furniture Setup for Each Guest Room
The most reliable approach is to replace every upgradeable item with the highest available tier. In the referenced early-access version, Tier 2 is the practical ceiling for many room components. Some categories may have different limits, so always buy the highest tier currently available instead of waiting for a locked Tier 3 option.
Room layouts are not identical. One room may need a single nightstand, while another can require two. Storage, seating, and decorative placements can also vary. Inspect the actual room instead of assuming that both spaces use the same shopping list.
Sleeping Area
- Bed
- Wardrobe
- Nightstand or nightstands
- Focus on the highest available tier
Work Area
- Desk
- Matching desk chair
- Keep seating separate from corner armchairs
- Check the room layout before placing
Comfort Area
- Armchair
- Rug or carpet
- Decorative patterns
- Use the correct seating submenu
Room Finish
- Wallpaper
- Ceiling paneling
- Wainscoting
- Curtains and wall lights
The most confusing item is often the armchair. It may not appear inside the guest-room category. Look under Seats, then Armchairs, and select the highest available tier. This chair belongs in the room’s corner and is different from the chair used at the desk.
The desk chair is another easy mistake. Buying a chair for the desk does not replace the corner armchair requirement. If management still shows an incomplete room, inspect both seating positions with the hammer.
| Item Category | Typical Vendor Area | Common Mistake |
|---|---|---|
| Wardrobe | Earl, Guest Room | Buying a lower-tier version |
| Nightstand | Earl, Guest Room | Missing the second unit in a larger room |
| Desk | Earl, Guest Room | Assuming the desk chair is optional |
| Desk chair | Earl, Guest Room | Confusing it with the corner armchair |
| Armchair | Earl, Seats, Armchairs | Searching only under Guest Room |
| Wall lights | Lighting section | Leaving the original lights in place |
| Curtains | Lady vendor | Expecting Tier 2 when only Tier 1 is available |
| Hangers | Lady vendor | Forgetting to purchase the required quantity |
Not every room item is listed under Guest Room. The armchair is found under Seats, wall lights use the lighting menu, and several cosmetic pieces come from the lady vendor.
Step-by-Step Room Upgrade Route
Use this route whenever you start a new room or return to finish an incomplete one. It reduces unnecessary trips between the room, management menu, and vendors.
Inspect the Room
Enter the guest room with your hammer and examine every highlighted object. Record which pieces remain at Tier 1 or are still missing. Pay special attention to the ceiling, floor, wall finish, door, and lighting.
Check Management
Open the management screen and hover over the room. Compare the visible room status with your inspection. Management is useful for tracking progress, but it may not explicitly tell you the name of every missing object.
Buy Core Furniture From Earl
Purchase the best available wardrobe, nightstand, desk, desk chair, bed, and door. Match the quantity to the room layout. If a room needs two nightstands or two doors, buy both before returning.
Purchase Specialty Items
Search the Seats menu for the armchair, the Lighting menu for wall lights, and the lady vendor for curtains, rugs, ornaments, paneling, wainscoting, and hangers. Use the highest available tier for upgradeable pieces.
Place and Recheck Everything
Return to the room, replace the old items, and review each category with the hammer. Confirm the door, ceiling, wallpaper, wall finish, lights, bed, curtains, and seating before opening the room for guests.
The final inspection matters because a room can appear attractive while retaining one low-tier component. The ceiling and wall finish are especially easy to ignore because they are less noticeable than a bed or wardrobe. Replace them when the game allows it, even if the improvement is not immediately obvious.
| Upgrade Pass | What to Check | Completion Question |
|---|---|---|
| Structural | Door, floor, ceiling, wall finish | Are all upgradeable surfaces at the best tier? |
| Furniture | Bed, wardrobe, desk, nightstand | Does the room have the correct quantity? |
| Seating | Desk chair, armchair | Are both seating types present? |
| Lighting | Wall lights | Were the original lights replaced? |
| Decoration | Curtains, rug, ornaments, hangers | Are the available cosmetic upgrades installed? |
The hammer is more useful than memory when finishing rooms. Walk around the entire space and inspect each highlighted object instead of relying only on the management summary.
Room Value, Income, and Efficiency Tips
A finished room can create recurring income whenever a guest stays and leaves payment. The referenced early-access example reports roughly $9 to $10 from a guest stay after the room is properly optimized. Treat that figure as an observed setup result rather than a guaranteed amount for every room, guest, or future game version.
This income can compare favorably with individual sales. A drink may produce around $0.30 in the cited example, meaning a single room payment can represent the value of many separate drink transactions. Food can also require multiple sales to reach a similar return.
The practical lesson is to upgrade rooms early when you can afford the initial furniture investment. The room costs money to build, but once complete, it can continue earning while you focus on serving customers and improving the rest of the saloon.
Best Early Investment
Prioritize a room that is close to completion. Fewer missing items means faster access to rental income.
Best Upgrade Rule
Replace every upgradeable Tier 1 object with the highest available tier before adding optional cosmetics.
Best Efficiency Habit
Make one shopping route through Earl and the lady vendor, then return to the room for a full inspection.
| Strategy | Benefit | Trade-Off |
|---|---|---|
| Upgrade one room fully | Unlocks a focused income source | Requires an initial furniture budget |
| Split purchases across rooms | Both rooms progress together | Delays completion of either room |
| Buy only visible furniture | Lower short-term cost | May leave ceiling, lighting, or finish upgrades behind |
| Buy highest available tiers | Maximizes room value potential | Costs more upfront |
| Add cosmetics after core items | Keeps spending focused | Visual customization comes later |
The planned room expansion described in the source suggests that the system may become more valuable as additional rooms are introduced. For the current setup, however, focus on completing the available rooms rather than planning around future capacity.
Complete the core furniture, room surfaces, doors, and lighting first. Add patterns and cosmetic changes after the room’s functional upgrades are finished.
Room Completion Checklist and FAQ
Use this checklist before considering a guest room ready for rental. It covers the upgrades most likely to be missed during a quick furnishing pass.
Guest Room Completion Checklist:
- Inspect the room with the hammer and identify every low-tier or missing item
- Upgrade the bed, wardrobe, nightstand, desk, desk chair, and armchair
- Replace the door, wall lights, wallpaper, ceiling, floor, and wall finish where available
- Purchase curtains, rugs, ornaments, paneling, and hangers from the correct vendor menus
- Recheck management and confirm the room is ready before relying on rental income
Q: How many Saloon Simulator rooms can be rented in the current early-access setup?
The referenced early-access setup includes two rentable rooms. Future expansion is described as potentially reaching seven rooms, but the available room count can change with development.
Q: Which tier should I use for guest-room furniture?
Use the highest available tier for upgradeable furniture. In the referenced setup, Tier 2 is the highest available option for many room items.
Q: Where can I find the room’s corner armchair?
Look under Earl’s Seats category, then open Armchairs. It is separate from the desk chair and may not appear under the Guest Room menu.
Q: Why does management still show an incomplete room?
A room may still contain a low-tier ceiling, floor, wall finish, door, light, or missing decorative item. Inspect the room with the hammer and compare every highlighted object.
When a room seems finished but the result is lower than expected, inspect the overlooked categories first: ceiling, wainscoting, wall lights, doors, hangers, and the corner armchair.